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I've found a fun variation on the robber -- my friends and I call it "Extortion". It works as follows:
1. Someone rolls a 7, or plays the Knight card.
2. The assailant chooses a person to rob.
3. The assailant and victim may choose to negotiate over which resource card the victim will yield, in return for the assailant placing the robber on a hex of the victim's choosing (typically a less productive one).
4. If both players agree, exchange is made. If no agreement can be met, the robbery occurs as usual.
Note that once a victim is chosen, the robber may not choose a different victim if no agreement can be made.
The advantages for both robber and victim are clear. The robber has a better chance of taking a more desirable resource. The victim, in return, has the opportunity to protect resources that s/he may want to save for his/her next turn, and mitigate the loss of production caused by the robber's presence.
1. Someone rolls a 7, or plays the Knight card.
2. The assailant chooses a person to rob.
3. The assailant and victim may choose to negotiate over which resource card the victim will yield, in return for the assailant placing the robber on a hex of the victim's choosing (typically a less productive one).
4. If both players agree, exchange is made. If no agreement can be met, the robbery occurs as usual.
Note that once a victim is chosen, the robber may not choose a different victim if no agreement can be made.
The advantages for both robber and victim are clear. The robber has a better chance of taking a more desirable resource. The victim, in return, has the opportunity to protect resources that s/he may want to save for his/her next turn, and mitigate the loss of production caused by the robber's presence.
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Re: extortion
Mon, December 20, 2004 - 12:17 PMThis is actually an advantage only for the person playing the robber in that they get a more desireable resource. While the person who is the victim may end up with the robber on a less productive hex, the prevalence of a 7 rolled on two dice means that it won't stay there long, and there's always revenge if you roll the 7 in question.
In the group I used to play with, we long ago learned that agreeing to extortion in any form is only an advantage for the extorter and no one else.
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Re: extortion
Wed, April 5, 2006 - 11:19 PMSee, we just F-ing Cheat. If there is an open resource square, we land the robber on that and get said resource. We are two couples, so it's just an easy way to avoid the Drama. -
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Re: extortion
Fri, September 7, 2007 - 1:55 PMMy friends and I tend to avoid placing the bandit on an occupied hex until all free hexes are gone. Then we try to keep it on the least-occupied hexes until someone breaks and uses the Bandit to their advantage. THEN it is all out war. ;)
Which is why sometimes Carcassonne can be a much friendlier game. :P
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Re: extortion
Thu, April 6, 2006 - 10:27 AMI love it, this was very fun when we played.
