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Has any1 found or tried a variation where you - yes you, the player, gets to pick a civilisation (of a settler on Catan). Sorta like in civilisations (the board/PC game).
Just a thought... lets say we draw up a list of 6 civs. Each civ would have their own attributes that would affect how the game may be played for you.
eg I pick the romans, famed for their legions and use of roads. In the game I may start with an extra road and during the course of the game I can "break" roads by placing mine over roads of any other players.
I think this would be a fun way to add more spice into the game... imagine playing as one of the historical civs (Astec and ritual sacrifice - 3 sheep and 1 wood for divine intervention!) lol
I would love to hear of some potential civs to try it out.
Just a thought... lets say we draw up a list of 6 civs. Each civ would have their own attributes that would affect how the game may be played for you.
eg I pick the romans, famed for their legions and use of roads. In the game I may start with an extra road and during the course of the game I can "break" roads by placing mine over roads of any other players.
I think this would be a fun way to add more spice into the game... imagine playing as one of the historical civs (Astec and ritual sacrifice - 3 sheep and 1 wood for divine intervention!) lol
I would love to hear of some potential civs to try it out.
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Re: Settlers Civilisations?
Sat, November 8, 2003 - 10:29 AMSome categories of civilizations:
Historical (more or less)... Romans have road ability. Periclean Athenians get double VPs for temples, libraries, universities, markets (because theirs are extra-cultured). Barbarians get to steal twice with robber. Hmm, what would the Egyptian power be? Flooding the Nile for double grain production?
Tolkienish Fantasy. Dwarves get extra ore, elves get extra wood... humans, halflings, goblins?
Cross-Game; you could translate some of the Cosmic Encounter powers - Aristocrat starts with extra resources, Schizoid can win with 8 VP and an alternate victory condition, etc.