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Hey,
I've been wondering about this for a while. When you're placing your first two settlements, what strategy do you favor? Do you go far as many varied resources as possible with frequent numbers on them or do you snag a 2:1 port and that resource? Which works better in general? I love the game, but admittedly I haven't won in a while. heh.
I've been wondering about this for a while. When you're placing your first two settlements, what strategy do you favor? Do you go far as many varied resources as possible with frequent numbers on them or do you snag a 2:1 port and that resource? Which works better in general? I love the game, but admittedly I haven't won in a while. heh.
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Re: starting settlement placement strategy?
Thu, October 23, 2003 - 1:32 AMwow... toughie. I'm a sucker for ore/grain with ports but i guess it's all about how the map is setup.
A port does really come in useful in 'bigger' games,especially if your playing with some of the expansions like I do.
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Re: starting settlement placement strategy?
Thu, October 23, 2003 - 3:31 PMUnless there's a really sweet port/high-producing combo available, I go for all 5 resources, even if the probablity looks like crap.
Besides, we all know that red spots are no guarantee of production... seems like half a game can go by before that damn 6 comes up. My local group even has a myth that the 11 (the larch) is secretly the most probable roll. -
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Re: starting settlement placement strategy?
Fri, September 7, 2007 - 2:02 PMAnd it's ALWAYS the damn six, too. I don't let red numbers sway me. ;)
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Re: starting settlement placement strategy?
Thu, October 23, 2003 - 4:34 PMI definitely go for all 5 resources if possible, but I also often look for a resource that will be rare. For instance, if brick is a 6 a 12 and a 2, I'll go for the 6 brick because I'll be able to find trades pretty easily.
Actually, with my set 6 brick is prolly more likely to come up LESS often than the 12 and 2 - we've found the 8 is the 'good' red and the 6 is a no show... -
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starting settlement wood-brick
Thu, October 23, 2003 - 8:42 PMIf there is wood and brick on the same number, I try for one on each... because it's better to get one of both at the same time, than having lots of one, and none of the other... and having lots of roads helps grab the best of the vertices that weren't taken during initial settlment. (Sometimes I'll go for a clay/wood combo on second placement, just to get the instant road, if it's a clear race with another player.)
But sure, that might not be available, or it might be outweighed by grabbing the 9ore-6wheat-5sheep combo that's next to a port.
Riley -
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Unsu...
Re: starting settlement wood-brick
Thu, October 23, 2003 - 11:10 PMI always try to place my second settlement on both a wood and a brick if possible so I can start the game with a road (provided no one steals it from me first). -
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Re: starting settlement wood-brick
Fri, October 24, 2003 - 12:58 AMThat's why placing 4th is THE BEST. -
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Re: starting settlement wood-brick
Tue, October 28, 2003 - 7:00 PMI find that fourth AND first are both good, though a lot of people dispute the first...
But over a lot of games, 1 and 4 seem to come out on top a similar number of times, with 2 and 3 brining up the rear... -
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Re: starting settlement wood-brick
Wed, November 5, 2003 - 10:34 PMYep i agree.. I prefer going 1st or last. Going first allows you to have the highest production hex but the downside is that you are usually unable to plan a strat for the game as you really can't tell where the other players are going to place.
going last imo places emphasis on planning. The consecutive placments really allow you to do your preferred (or board dependent) strats... Take a 2/1 port and the corresponding hex... instant roads or ore/grain it's really up to you to gauge and decide!
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Unsu...
multiple factors
Wed, October 29, 2003 - 1:06 PMThere are four factors that I take into account when I place settlements, in descending order of importance:
1. Balance of resources. It's important to have access to all resources. Wood and brick are important at the start, but it's almost impossible to win if you don't have ready access to ore later in the game. Sheep tends to be the easiest to obtain by trading, it seems. Wheat is a must.
2. Dice numbers are important. I avoid building on vertices that have poor dice numbers (2,3,11,12). Equally important is distribution of the numbers. I try to get six different numbers if possible.
3. Manifest destiny. You need to be able to expand and build new settlements in productive areas. Placing two settlements adjacent to each other is generally a bad idea. Many a time I've seen players who had no place for expansion, and never got their game going.
4. Board synergies. Look for unusual situations that you can take advantage of. For instance, placing your settlements near rich wheat hexes, with an accessible wheat port nearby. Or, if there is a resource that would likely be in short supply (e.g. dice rolls of 2,3,6), place a settlement near the richest hex of that resource first.
Never initially place on a port. I've never seen anyone winning when they do this.
Finally, if you end up placing first or second, look at your various options, and place your first settlement on the square that presents the fewest alternatives. That provides a little more flexibility when you place your second settlement last. -
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Re: multiple factors
Wed, October 29, 2003 - 2:09 PMVery good points. The one thing I'd add to both the board synergies and dice numbers categories is the number combos thing. If wood and clay are the same number, sometimes that can help, since wood and clay are used together exclusively, except when trading with bank, port, or people. -
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Re: multiple factors
Wed, November 5, 2003 - 10:36 PMdun forget the instant ships (!!) in seafarers!
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Re: starting settlement placement strategy?
Mon, December 20, 2004 - 12:21 PMI'm a big fan of going for diversity. If you can snag a port during placement, that's a bonus, but in general, early in the game you need a diversity of resources. This allows you better opportunities for trading and gives you the variety you need to build roads and settlements early on in the game. It also keeps you spending so you don't accumulate a lot of cards in your hand you can lose if someone rolls a 7 or hits you with the robber.
A diversity of numbers is good too, the more numbers you have, the greater your odds of getting income.
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Re: starting settlement placement strategy?
Fri, September 7, 2007 - 2:10 PMThis is why I love Settlers - no two games are alike because the board is always different, calling for different starting strategies each time.
• I originally would always go for an even spread of resources with least emphasis on Ore since that comes up later in the game and I can build over to ore later or trade for it. This is the most even approach and guarantees you will have resources during most games. The only downside is that the resources may come very slowly.
• A good friend of mine always uses the port strategy, going for a 2:1 port and a town on the best hex for that resource. This is very risky because it limits your ability to build right away. I usually only go for this if I can get my non-port settlement to touch 2 or more hexes of that resource. if you can build your settlement in the middle of 3 hexes of the same resource with good numbers, then this is DEFINETLY the way to go. Immediately upgrade to a city and watch the resource pour in. You can trade for anything you like and feel godlike in the meantime. ;) Mileage may vary.
• Brick/Wood strategy. I think this is what a lot of beginners go for but it can really work for more experienced players, too. The trick here is to get good wood and brick and spend all your energies building a Longest Road to cut off your opponents from your surrounding hexes. Much easier to do with 3 people on a small board or 5 people on a large board. If done right, you can effectively section off an entire chunk of the board and then take your time placing settlements and getting your other resources in. Again, mileage may vary if your opponents are smart enough to build up to your road and build a town in the middle of it.
Lately I've not been placing very well because I'm trying mixes of the first two strategies. I think a strategy works best when you pick one and stick with it and go full bore on it. But it's all up to the numbers and hex placement whether or not it'll work out in the end.
