<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0">
  <channel>
    <title>Poverty Variation - Settlers of Catan - tribe.net</title>
    <link>http://catananites.tribe.net/thread/4c01da75-7192-442f-91b1-4751e4008348?format=rss</link>
    <description>Tribe.net. Local Connections</description>
    <item>
      <title>Re: Poverty Variation</title>
      <link>http://catananites.tribe.net/thread/4c01da75-7192-442f-91b1-4751e4008348#e0ab1943-d931-496f-a8a0-e5da2b5631f4</link>
      <description>This kind of thing isn't necessary when you play with Cities and Knights.  If you can develop enough to build an Aquaduct you get a resource on turn where the roll would not normally give you one.</description>
      <pubDate>Mon, 20 Dec 2004 20:10:25 GMT</pubDate>
      <guid isPermaLink="false">http://catananites.tribe.net/thread/4c01da75-7192-442f-91b1-4751e4008348#e0ab1943-d931-496f-a8a0-e5da2b5631f4</guid>
      <dc:creator>Darth Paul</dc:creator>
      <dc:date>2004-12-20T20:10:25Z</dc:date>
    </item>
    <item>
      <title>Poverty Variation</title>
      <link>http://catananites.tribe.net/thread/4c01da75-7192-442f-91b1-4751e4008348#7f8b65c7-b048-416f-a645-d1fcd6c025cc</link>
      <description>A variant rule: whenever a non-7 roll yields you no resources, you get a poverty token. On your turn, you can trade in poverty tokens for a resource card of your choice. Number of tokens required for a resource equals your current VPs.&#xD;
- I hear this speeds up the initial game, and gives stragglers a chance to catch up with winners; less relevant in endgame, since by then most players have spread out enough to be getting a resource on most numbers, and the cost goes up.&#xD;
There are, of course, sub-variations... whether you can hoard up a pile of tokens, or have to spend them whenever you have enough for a purchase; whether you can trade them; etc.&#xD;
If you try it, post the results!&#xD;
(Alas, not available in online play.)</description>
      <pubDate>Tue, 04 Nov 2003 23:43:25 GMT</pubDate>
      <guid isPermaLink="false">http://catananites.tribe.net/thread/4c01da75-7192-442f-91b1-4751e4008348#7f8b65c7-b048-416f-a645-d1fcd6c025cc</guid>
      <dc:creator>Riley</dc:creator>
      <dc:date>2003-11-04T23:43:25Z</dc:date>
    </item>
    <item>
      <title>Re: Poverty Variation</title>
      <link>http://catananites.tribe.net/thread/4c01da75-7192-442f-91b1-4751e4008348#41beb081-7268-4359-8144-e8c69dbd0255</link>
      <description>this is new to me... sounds interesting. Might take a lil out off the placement stratergy as I can place on a low production intersection and it would still yield the tokens. Could be abused using development cards if you think about it a lil :p&#xD;
&#xD;
I heard of another method to speed up the game... where the table rerolls any 7s for the first 2 turns.</description>
      <pubDate>Thu, 06 Nov 2003 06:25:08 GMT</pubDate>
      <guid isPermaLink="false">http://catananites.tribe.net/thread/4c01da75-7192-442f-91b1-4751e4008348#41beb081-7268-4359-8144-e8c69dbd0255</guid>
      <dc:creator>ivan</dc:creator>
      <dc:date>2003-11-06T06:25:08Z</dc:date>
    </item>
    <item>
      <title>Re: Poverty Variation</title>
      <link>http://catananites.tribe.net/thread/4c01da75-7192-442f-91b1-4751e4008348#30b7e854-7a42-4c3d-ba7c-65313d48737d</link>
      <description>Equals your current VPs as shown to everyone else, or counting VP cards? I assume the former, right?</description>
      <pubDate>Fri, 07 Nov 2003 20:46:34 GMT</pubDate>
      <guid isPermaLink="false">http://catananites.tribe.net/thread/4c01da75-7192-442f-91b1-4751e4008348#30b7e854-7a42-4c3d-ba7c-65313d48737d</guid>
      <dc:creator>Jessica</dc:creator>
      <dc:date>2003-11-07T20:46:34Z</dc:date>
    </item>
    <item>
      <title>Re: Poverty Variation</title>
      <link>http://catananites.tribe.net/thread/4c01da75-7192-442f-91b1-4751e4008348#b812ca43-8bbf-45da-aaba-1c4c7936b43c</link>
      <description>It's a variant. If you can think of more than one way to apply it, try both/all, see which you prefer, let us know!&#xD;
If/when I get a FTF game to try it, I'll start with visible VPs, since I'd rather not require people to expose dev cards.&#xD;
If people hoard up tokens, and if that seems a drag, I'd consider a rule that if you have 8 or more tokens, you lose half of them when 7 is rolled. (which makes them even more irrelevant in endgame, when you need 7-9 tokens to trade in.)</description>
      <pubDate>Sat, 08 Nov 2003 18:19:22 GMT</pubDate>
      <guid isPermaLink="false">http://catananites.tribe.net/thread/4c01da75-7192-442f-91b1-4751e4008348#b812ca43-8bbf-45da-aaba-1c4c7936b43c</guid>
      <dc:creator>Riley</dc:creator>
      <dc:date>2003-11-08T18:19:22Z</dc:date>
    </item>
    <item>
      <title>Re: Poverty Variation</title>
      <link>http://catananites.tribe.net/thread/4c01da75-7192-442f-91b1-4751e4008348#ef645b6b-dbfb-45d1-823c-708d7e0891ed</link>
      <description>Only if you've already played the devo cards, which would be pretty silly in any case.</description>
      <pubDate>Sat, 08 Nov 2003 23:38:12 GMT</pubDate>
      <guid isPermaLink="false">http://catananites.tribe.net/thread/4c01da75-7192-442f-91b1-4751e4008348#ef645b6b-dbfb-45d1-823c-708d7e0891ed</guid>
      <dc:creator>Malex</dc:creator>
      <dc:date>2003-11-08T23:38:12Z</dc:date>
    </item>
  </channel>
</rss>



